28 January 2025
Updated guidelines for classifying computer games recently came into effect, introducing mandatory minimum classifications for games that contain gambling-like content.
The Guidelines for the Classification of Computer Games 2023 were issued pursuant to section 12(3) of the Classification (Publications, Films and Computer Games) Act 1995 (Cth) and developed following public consultation and discussions with key industry stakeholders.
The guidelines implement the following two mandatory minimum classification requirements:
These mandatory minimum classifications apply to all classifications which take place on or after the commencement date of 22 September 2024. This includes where new computer games are classified for the first time, and where computer games that have been classified previously require reclassification (as outlined below).
In addition to the mandatory minimum classifications, other gambling thematic content, such as depictions and references related to casino environments or gambling-like games or mechanics, are also now classifiable ‘themes’. Their effect on the classification of the game depends on the impact of the material, ranging from Very Mild (G) to High Impact (R 18+).
Games with gambling-like content and gambling themes will now need to be accompanied with gambling-specific consumer advice.
The guidelines provide definitions for the terms ‘in game purchases linked to elements of chance’, ‘Paid Loot Box’ and ‘simulated gambling’.
The relevant definitions are as follows:
However, there is uncertainty around the scope of these definitions and their application to the mechanics of individual games. In particular, whether chance-based mechanics other than typical loot box mechanics fall into the definitions of ‘in-game purchases linked to elements of chance’ and ‘Paid Loot Box’, and therefore may affect a game’s likely classification, requires consideration on a case-by-case basis.
The definition of ‘simulated gambling’ also requires careful consideration by developers. The definition in the guidelines may be affected by guidance issued by the Australian Classification Board, which suggests a higher threshold test and narrower definition applies.
The changes in the guidelines are not retrospective, and computer games that were classified before 22 September 2024 will not need to be reclassified solely on the basis that they include gambling-related elements. However, if a game is significantly modified or modified in a way that is likely to cause the game to be given a different classification, the game will become unclassified. The guidelines will then apply to the reclassification of the game and may result in a change in classification. This includes where:
For example, the following scenarios would result in an increase in the classification of the relevant computer game:
Applicants applying for classification of games containing simulated gambling can no longer use the Authorised Assessor scheme, as this scheme only applies to games with a likely classification of G, PG or M. Applicants should apply directly to the Classification Board, use an approved classification tool such as IARC, or contact an accredited classifier.
Developers and publishers of computer games should:
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